> For the complete documentation index, see [llms.txt](https://sf-studio.gitbook.io/unity-assets/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://sf-studio.gitbook.io/unity-assets/grid-building-system/getting-started/overview.md).

# Overview

OmniGrid is a modular, designer-friendly, highly customizable grid placement tool ideal for creating city builders, farm simulators, RTS, and strategy games.

It features adjustable grid sizes with custom cell visualizations, multi-layered grid data for advanced placement mechanics, and building rotation support. An integrated tab-based Shop UI allows for intuitive object selection, while the smart Remove UI streamlines object deletion by filtering specific grid types. With its range of production-ready tools, OmniGrid makes your world-building development workflow clean, fast, and easy.<br>

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