> For the complete documentation index, see [llms.txt](https://sf-studio.gitbook.io/unity-assets/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://sf-studio.gitbook.io/unity-assets/vfx-assets/vfx-assets.md).

# VFX Assets

**Overview**

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This documentation is designed as a **unified reference across most SF Studio Particle System based VFX assets**. Core elements such as setup, demo scene controls, and prefab structure remain consistent between packages, allowing for a predictable workflow and fast onboarding.

Visual examples may vary depending on the specific asset. For instance, some projectile packages include meshes, while others are intentionally meshless to support better mobile performance and simpler optimization. Different VFX categories may also ship with different supporting modules. A projectile system might be present in one package, while another asset includes a more specialized module tailored to its purpose. <br>

Modules evolve over time. Newer assets may introduce additional features or extend existing systems. Not every package includes the full module set, so always refer to the included components of your specific asset.
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