Requirements & Setup

This asset is implemented using the Built-in Render Pipeline. If you are using URP or HDRP, simply navigate to SF Sahara Sands → Upgrades and double-click the package corresponding to your chosen pipeline. This will automatically update all materials used in the environment.

After that, go to SF Echomap → Materials, select all materials, and convert them using the Material Upgrade Tool of your active render pipeline.

For Impatient Users

If you want to create your own minimap immediately and skip the detailed explanations, feel free to jump directly to the Setting Up Minimap From Scratch section.

However, it is highly recommended to read the Core Components section and the documentation for your chosen minimap variant (Live or Stylized). This will give you a deeper understanding of how everything works together, making it easier to configure the asset and ensuring a smoother overall experience.

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