Shader Configuration

Using the hologram shader you have a couple of things that you can configure:

Base Inputs

Base and Normal Map

Add your base and normal maps to the material.

Please keep in mind that the textures will have the best effect

On opaque surface type and with a darker main color.

The brighter the main color,the less you will see of the base map.

Hologram Configs

View Position

Select between World and Screen view position to change the

appearance of the hologram.

In the image below you can see the Screen view on the left

And the World view on the right which has more of a 3D effect.

Outer Color

Color for the outer edges of the object

Glow Power

Strength of the glow of the outer color

Noise Texture

This asset comes with a couple of noise textures, you can switch them to apply a slightly different hologram effect.A noise texture is a simple texture only consisting of lines from black, white and different gray gradients. You can find those examples under in the Textures folder of the assed.

You are not limited to those textures, so feel free to play around and use whatever texture you like to create your own unique effect (e.g. hexagon, wave or any other patterns that you can think of)

Tiling

When using the provided simple noise textures the x tiling has no effect.

You can adjust the y tiling to change the amount of hologram lines of the provided texture.

Scroll Speed

Define the speed that the noise texture is scrolling down, to create the hologram effect. A negative speed will result into the noise textures scrolling up.

Flicker Strength

Define the strength of the flicker effect.

The higher the value, the better the flickering effect is visible.

Fade In

Controls the emission and alpha values. Reducing the value to zero will result in your object with the hologram material applied vanishing completely.

Make object disappear completely:

To actually be able for the object to completely disappear please make sure that you uncheck the “Preserve Specular Lighting” box under the Surface options of the shader

Create Ghost like appearance:

Check the “Preserve Specular Lighting” box and move Fade In to zero to achieve a ghost like effect

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