Basic Configuration

This section covers the core settings you will use most often. Since many properties repeat across different sub effects, we will not go through every single one in detail. Each field in the inspector includes a tooltip, so you can simply hover over a property to see a short description when you need it.

Lightning Strike Config

Height

Defines the height of the lightning strike. The bolt starts from this position along the local Y axis and hits the position of the VFX Graph GameObject.

Tiling

Defines the texture repeat values along the X and Y axes

Color

Defines the color transition along the lightning strike

Lifetime

Time until the lightning strike finishes.

Delay

Time before the lightning strike starts.

Procedural Width

Defines the overall thickness of the procedural lightning

Procedural Noise Scale

Controls the amount of procedural noise applied to the lightning. Works only when distortion is greater than zero

Distortion

Determines how much the lightning shape is distorted. Requires noise to be enabled for visible results

Custom Lightning Texture

Assigns a texture for the lightning appearance

Custom Width

Sets the width of the custom lightning texture

Custom Scroll speed

Y Scroll Speed of the custom texture

Basic Configs for Sub Effects

Many sub effects such as Flash, Impact, Glow or Electricity share the same base configuration options.

Enable Effect

Flag to enable/disable the specified effect

Size

Sets the size of the particles used in the effect

Lifetime

Determines how long the effect remains active before fading out

Color

Defines the HDR color for the specific effect

Count

Number of particles spawned each time the effect is triggered

Texture

Assigns a texture for the effect appearance

Last updated