Shaders
Shader: SF Energy Flow
This shader creates an energy flow effect, which is essentially a simple noisy fog scrolling effect. It is used for the energy sphere and portal cables to simulate energy flow. However, it can also be applied to larger objects to create fog-like effects.
Scroll Speed
Controls the “flow” speed of the energy effect. Higher values make the energy appear to move faster along the object.
Noise Scale
The shader uses a combination of two gradient noise nodes to create the flowing effect. This property defines the amount of noisiness in the material.
0 → no noise, resulting in a uniform glow of the defined color.
1 → maximum noise, creating a highly dynamic energy flow.
Example:
First image: Noise Scale = 0.15
Second image: Noise Scale = 1

Color
Defines the HDR glow color of the energy flow.
Strength
Controls the intensity of the energy flow:
0 → no energy flow
1 → maximum energy flow
⚠️ Note: For the Portal Energy Cube, these values are automatically controlled by the Energy Flow Controller.
Shader: Portal Distortion
Creates a twirly portal view effect
Twirl Strength
Controls the intensity of the twirl effect.
Left image: Twirl Strength = 1
Right image: Twirl Strength = 20
Voronoi Cell Density
Defines the density of the Voronoi noise used in the effect.
The previous twirl examples used a density of 4. Here, a Twirl Strength = 20 with Voronoi Cell Density = 30 produces a much finer pattern.
Speed
Controls the rotation speed of the twirl effect. Higher values make the twirl appear to rotate faster.
Mask
A simple mask to limit the visibility of the effect.
Black areas of the mask will be invisible, while white areas show the effect fully.
Color
Defines the HDR color of the effect.
Dissolve Strength
Controls how much of the effect is dissolved:
0 → full effect visible
1 → nearly completely dissolved
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