SF Stealth
Here you have an overview of the configuration options of this shader
General
Object Size
No need to configure manually, the StealthController script will handle this. This is needed so that we can properly apply the stealth amount to the object.E.g. Stealth of 0.5 means 50% of the object is already in stealth mode.
With the stealth amount you can specify the amount in %. 0.5 means that 50% of your object is already in stealth mode. Unfortunately the Shader does not know the actual object size in the specified stealth activation direction. So we need to calculate it separately and set the proper object size so the shader can calculate the actual part of the object on which the mode needs to be applied.
Stealth Amount
To activate the stealth mode. 0 = no stealth, 1 = full stealth mode
Activation Direction
Specify the direction in x,y and z coordinates from which the stealth effect will start
Stealth Mode
Distortion
Add some distortion effect to the stealth view so change the visibility. In the next image you can see a distortion of 0.25 on the left side and 1 on the right side
Fresnel Activated
Activate or deactivate the fresnel effect
Fresnel Power
Change the intensity of the fresnel power. Higher values will result in much smaller and detailed glow of the corners. On the other side, decreasing the value will result in the whole object glowing.
On the left side of the image you have a fresnel power of 2 and on the right side a fresnel power of 10
Stealth Color
Defines the HDR color of the fresnel glow
Stealth Twirl
This can be used in combination with the distortion effect to add some twirl to the effect.
Stealth Rotation
This can be used in combination with the distortion effect to add a slight rotation over time to increase the stealth experience on runtime.
Noise
Edge thickness
Defines the thickness of the dissolve noise
The thickness in the left image is 0.15 and in the right one 1.
Noise Color
Sets the HDR color of the dissolve noise
Noise Rotation
Adds a rotation to the noise on runtime.
Noise Twirl
Adds a twirl effect to the noise.
Use Texture
If true, the Noise Texture is used as dissolve noise
If false, then a predefined Simple Noise shader node will be responsible for the dissolve noise
Noise Texture
Configures the noise texture, only works if Use Texture is set to true
Simple Noise Scale
Only active when Use Texture is set to false
Configures the simple noise amount
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