Shaders
Under SpaceFusion/SF_Shaders/SF_TerrainScanner/ShaderGraphs you can find the two shadergraphs used by this asset.
Glow Shader
There is a HiddenLoot material in the materials folder that is using the Glow shader. You already used this material when setting up the asset. You attached it to the Render Object for the HiddenLoot layer. This material will be used for every object that has set the layer to HiddenLoot
Feel free to play around with the settings and create a glow effect that is appealing to you.
Terrain Scanner Shader
The TerrainScanner material is using the TerrainScanner shader.
Feel free to play around with the settings and create a scanner effect that is appealing to you.
Depth: changes the intersection effect size
Color: changes the intersection color
Base texture: adds a texture to the scanner sphere, so you can potentially create a dome scanner effect
Base alpha value controls the transparency of the base texture
FadeIn controls the combined transparency of the texture and the intersection color.
This value is modified in the TerrainScanner script with the fade curve
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