Warp Shader Configuration
Use the SF Warp Shader
for creating various warp and wormhole effects.
In the demo scene most of the effects contain 2-3 effects made with this shadergraph to add more detail to the wormholes .You can find the shadergraph under the SF Warp Drive & Wormholes → ShaderGraphs
folder.
Configuration:
Color
Specify the main color of your effect
Base
The warp shader is basically scrolling a given texture with a given speed and adding some additional effects. Change the Texture to create unique effects.
The textures used in this project can be found in ‘SF Warp Drive & Wormholes → Textures
Speed
Define the scroll speed in x and y axis
Tiling
Define how often the given texture should be duplicated in x and y axis
Brightness
Specify the brightness of the effect.
Glow (Alpha blend)
Note: This is only working with Blending Mode: Alpha.
This mode is currently used for the SF Wormhole Base materials to increase the shining from the center of the wormhole
Intensity
Exposed value that is used to activate and deactivate the effects in runtime. Value of zero means there is no effect. With a value of 1 the effect will be shown at its full strength.
Example:
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