Warp Shader Configuration

Use the SF Warp Shader for creating various warp and wormhole effects.

In the demo scene most of the effects contain 2-3 effects made with this shadergraph to add more detail to the wormholes .You can find the shadergraph under the SF Warp Drive & Wormholes → ShaderGraphs folder.

Configuration:

Color

Specify the main color of your effect

Base

The warp shader is basically scrolling a given texture with a given speed and adding some additional effects. Change the Texture to create unique effects.

The textures used in this project can be found in ‘SF Warp Drive & Wormholes → Textures

Speed

Define the scroll speed in x and y axis

Tiling

Define how often the given texture should be duplicated in x and y axis

Brightness

Specify the brightness of the effect.

Glow (Alpha blend)

Note: This is only working with Blending Mode: Alpha.

This mode is currently used for the SF Wormhole Base materials to increase the shining from the center of the wormhole

Intensity

Exposed value that is used to activate and deactivate the effects in runtime. Value of zero means there is no effect. With a value of 1 the effect will be shown at its full strength.

Example:

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