ParticleSystemEmissionMultiplier
Note: This script assumes that your particle systems use a custom vertex stream shader, allowing emission values to be controlled individually per particle system.
Depending on the selected render pipeline, you may want to adjust emission strengths. For example, HDRP typically supports much higher emission values. This helper script makes it easy to bulk adjust particle emissions by applying a single multiplier value. All child particle systems are processed automatically as well.
To use the tool, navigate to:
Tools → SF Studio → Particle System Utils → Emission Multiplier Editor
Then follow these steps:
Drag and drop all relevant particle system prefabs into the editor.
Enter a multiplier value for the emission.
Apply the multiplier to update all selected particle systems.

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