Material Properties
Material Properties
Here you have an overview of all possible material properties and how to configure it:
Base Texture
Base Texture
Set a texture for your material
Color
Change the color of your material
Tiling
Add x and y tiling to your texture
Move Speed
Configure the move speed of the texture in x and y direction
Bottom Fade
Enable Fade
Enable this to activate the other properties of this category
Fade Amount
Specifies a fade amount from 0 to 1, where 0 is no fade and 1 completely faded out
Smoothness
Adjust the smoothness of the fade effect
Flip UVs
Change the Z direction to create a bottom to top or a top to bottom fade
Depth Handling (render outer mesh)
This only works because the Master Material has enabled the Allow Custom Depth Writes.
When you assign this material to a mesh, make sure to enable Render CustomDepth Pass on the mesh object.
Fresnel
Enable Fresnel Power
Enables the Glow Power property
Glow Power
Specifies the fresnel power
Glow Intensity
Increases the strength of the glow effect
Glow Color
Specify a color for the glow effect (this color will blend together with the specified base texture color) If the base texture and color are not white, you could get a different color than you specified here, since both colors are combined.
Line Config
Size
Thickness of the line.
E.g. If you set size to 1 and spacing to 0 (with second lines disabled) you actually get a simple transparent object without hologram lines.
Then you can play around with the opacity and the fresnel options to create simple transparent objects.
Spacing
Spacing between 2 lines
Scroll Speed
Scroll speed in Z direction
Enable Second line config
Enables a second configuration to specify more lines, this will enable additional size, spacing and scroll speed properties for the second configuration
Noise
Use Texture
Enable this if you want to use a noise texture for the hologram effect
Noise Speed
Define the move speed of the texture in X and Z direction
Noise Texture
Put your custom noise texture into this property
Noise Tiling
Same as for the base texture tiling, defined the tiling in X and Z direction
Opacity
Value from 0 to 1. Adapts the strength of the hologram effect. 0 = completely transparent, you won’t see anything. 1 = full hologram experience
Pulse
Enable Pulse
Set this to true to enable all other properties of this category
Size
Specify the size of the pulse effect, the higher the size, the bigger the pulse will appear.
Speed
Specify the frequency of the pulse effect. A higher value means a faster pulse.
Random Noise
Activate this to get some random noise mesh manipulation effect
Last updated