Material Properties

Material Properties

Here you have an overview of all possible material properties and how to configure it:

Base Texture

Base Texture

Set a texture for your material

Color

Change the color of your material

Tiling

Add x and y tiling to your texture

Move Speed

Configure the move speed of the texture in x and y direction

Bottom Fade

Enable Fade

Enable this to activate the other properties of this category

Fade Amount

Specifies a fade amount from 0 to 1, where 0 is no fade and 1 completely faded out

Smoothness

Adjust the smoothness of the fade effect

Flip UVs

Change the Z direction to create a bottom to top or a top to bottom fade

Depth Handling (render outer mesh)

This only works because the Master Material has enabled the Allow Custom Depth Writes.

When you assign this material to a mesh, make sure to enable Render CustomDepth Pass on the mesh object.

Fresnel

Enable Fresnel Power

Enables the Glow Power property

Glow Power

Specifies the fresnel power

Glow Intensity

Increases the strength of the glow effect

Glow Color

Specify a color for the glow effect (this color will blend together with the specified base texture color) If the base texture and color are not white, you could get a different color than you specified here, since both colors are combined.

Line Config

Size

Thickness of the line.

E.g. If you set size to 1 and spacing to 0 (with second lines disabled) you actually get a simple transparent object without hologram lines.

Then you can play around with the opacity and the fresnel options to create simple transparent objects.

Spacing

Spacing between 2 lines

Scroll Speed

Scroll speed in Z direction

Enable Second line config

Enables a second configuration to specify more lines, this will enable additional size, spacing and scroll speed properties for the second configuration

Noise

Use Texture

Enable this if you want to use a noise texture for the hologram effect

Noise Speed

Define the move speed of the texture in X and Z direction

Noise Texture

Put your custom noise texture into this property

Noise Tiling

Same as for the base texture tiling, defined the tiling in X and Z direction

Opacity

Value from 0 to 1. Adapts the strength of the hologram effect. 0 = completely transparent, you won’t see anything. 1 = full hologram experience

Pulse

Enable Pulse

Set this to true to enable all other properties of this category

Size

Specify the size of the pulse effect, the higher the size, the bigger the pulse will appear.

Speed

Specify the frequency of the pulse effect. A higher value means a faster pulse.

Random Noise

Activate this to get some random noise mesh manipulation effect

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