Cloud Noise
Once the base look is in place, the Cloud Noise layer adds motion and texture, making your shields feel more dynamic and alive.

Cloud Noise
A noise texture that overlays the shield to create an additional animated detail layer. You can also use custom noise textures for unique styles.
Cloud Color
The HDR color applied to the cloud layer.
Cloud Brightness
Controls how intense and visible the cloud effect appears.
Cloud Speed
The movement speed of the noise texture across the shield.
💡 Tip: Faster speeds work well for shields under attack or in a critical state, while slower speeds can create a calm, stable effect.
Cloud Tiling
A tiling (X, Y) setting that adjusts how dense or stretched the noise texture appears on the shield.
UV Map
Selects which UV map (UV0 or UV1) the cloud noise uses. Some models include multiple UV maps for flexibility.
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