Rotation

Building on top of these effects, Rotation introduces face-level movement, adding shimmering energy as each shield face spins and resizes over time.

Keep in mind that rotation only works on 3D models with separated faces.

Default Face Size

Defines the base size of each face. A value of 1 equals the original mesh size.

💡 Tip: Keep this at 1 for standard shields, or experiment with slightly larger/smaller values for stylized looks.

Shrink Size

Controls how much each face shrinks during rotation. If set smaller than the default size, faces will scale down smoothly from 0° to 180°, then return back to their original size, and repeat.

Rotation Speed

Determines how quickly the shield faces rotate.

💡 Tip: Low speeds give a subtle energy shimmer, while higher speeds can make the shield look unstable or highly energized.

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