Setting up the asset
Make sure that ShaderGraph is installed in your project.
This asset uses URP as default.
If you are using BIRP or HDRP please use the upgrade packages to reimport the render pipeline specific resources. Navigate to SF Studio → SF Projectiles Vol1 → Upgrades and import the resources by double clicking on the pipeline specific unitypackage.
HDRP
When using HDRP, projectiles may appear less bright because HDRP supports significantly higher emission values compared to the other pipelines.
This asset includes the Particle System Utils helper module, which provides several tools for batch editing particle systems.
You can find the module and its documentation under:
SF Studio → Shared → Modules → Particle System Utils
To adjust emission intensity, it is recommended to use the ParticleSystemEmissionMultiplier tool. This allows you to quickly increase or decrease emission values across multiple particle systems.
To use the tool, navigate to:
Tools → SF Studio → Particle System Utils → Emission Multiplier Editor
Then follow these steps:
Drag and drop all relevant particle system prefabs into the editor.
Enter a multiplier value for the emission strength.
Apply the multiplier to update all selected particle systems.
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