VFX Prefab Structure
One projectile consists of 3 different vfx prefabs:
Projectile
Launch Flash
Hit VFX
Launch Flash and Hit
The launch flash and hit effects are implemented as pure Particle System prefabs. The root GameObject is an empty particle system, allowing the effect to be played directly. All child objects represent the individual visual effects that make up the prefab.
Projectile
The projectile root GameObject contains all functional components such as the collider, rigidbody, and the DefaultProjectile script. The visual effects are attached as a “Projectile” child object. This object includes an empty particle system that allows the entire effect to be played at once. All remaining child objects represent the individual visual elements that make up the prefab.

Last updated