Live Minimap Manager

General

Default View Size

Defines the orthographic size of the minimap camera. Higher values result in a wider area being shown (zoomed out view).

Min View Size

Set the limits for the camera zoom range.

Max View Size

Set the limits for the camera zoom range.

Zoom Speed

Controls how quickly the camera zooms between min/max values.

Minimap Layer

Specifies which layer the markers & radars will be assigned to. The Minimap camera will have this layer enabled automatically

Dynamic Sizing

Map View

Transform reference of the minimap view. (Auto-assigned in prefab)

Map View Size

Defines the overall size of the minimap. Adjusting this value automatically resizes the minimap in real-time, providing instant visual feedback.

Reference Resolution

Defines the reference resolution of your game view. The minimap view will scale based on this value.

Scale Type

Specifies whether the minimap should scale based on width or height. For example, with a reference resolution of 100x100 and a view size of 200:

Playing at 200x150, scaling by width doubles the view size to 400

Scaling by height (100→150) increases the view size to 300

References

Minimap Camera

Reference to the minimap camera (Auto-assigned in prefab)

Map Content

Reference to the image displaying the minimap render texture (Auto-assigned in prefab)

Render Texture Size

Defines the resolution of the minimap’s render texture.

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