Live Radars

The Live Minimap system provides two radar types: Pulse and Sweep. Prefabs for both options are included, making setup simple.

To use a radar in your scene:

  • Drag the radar prefab into your scene.

  • Assign your player (or any object to follow) to the FollowObject script. This ensures the radar moves with the player.

Both Pulse and Sweep radar prefabs include an Icon child object. This object controls the radar’s visual representation and can be customized as follows:

  • Custom Sprite: Replace the default sprite with your own radar image.

  • Default Size: Adjust the sprite’s scale to set its default appearance.

Dynamic Radar Size Requirements

For dynamic scaling to work correctly, the X and Z scale of the icon must be set to 1.

Example for Sweep Radar: You can adjust the thickness of the radar circle by modifying the Y scale without affecting dynamic scaling.

This ensures that your radar visuals adapt correctly to the minimap zoom levels while maintaining the intended proportions.

Pulse

Speed

Controls how fast the pulse reaches its maximum radius.

Max radius

Defines the largest size of the pulse.

Highlight Duration

Duration (in seconds) that detected trackables remain visible on the minimap.

💡 Tip:Short durations give a reactive, real-time effect. Longer durations can help players track moving objects more easily.

Dynamic Sizing

Dynamic adapt on zoom

Enables dynamic scaling based on the minimap zoom level.

When enabled, Max Radius and Speed are ignored.

Speed Multiplier

Adjusts the pulse speed when using dynamic scaling.

Sweep

The Sweep Radar System features dynamic sizing for the sweep line. It always adjusts to the maximum size needed to precisely fill the minimap view.

Rotation Speed

Controls how fast the sweep line rotates

Sweep Width

Defines the detection width of the sweep line.

Highlight Duration

Duration (in seconds) that detected trackables remain visible on the minimap.

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