Live Minimap Trackable

The Live Minimap Trackables should be assigned to all world objects for which you want markers to appear on the minimap. For testing purposes, you can use three provided Live Trackable prefabs. These are simple spheres with different markers representing Enemy, Main Quest, and Side Quest objects.

Type

  • Default: Displays the marker on the minimap without any special handling.

  • Player: This marker will always be at the center of the minimap view, meaning the minimap camera will follow the player. Note: Only one trackable object should be set to Player at a time.

  • Radar: This type has no effect in the Live Minimap. It is only used in the Stylized Minimap for special radar handling.

  • OnlyVisibleOnRadar: Use this for objects whose markers should only appear when detected by a radar system.

Marker

The sprite icon that will be displayed on the minimap for the selected object.

Marker Size

Adjusts the size of the marker on the minimap.

Enable Marker Rotation

When enabled, the marker will rotate based on the rotation of the referenced object. This is especially useful for the player marker.

Flip Marker Orientation

Flips the marker rotation by 180 degrees along the X axis.

Render Priority

By default, all markers are assigned a height equal to the minimap camera height minus 10. Using the Priority setting, you can raise this value by up to 3 units. In cases where markers overlap, the marker with the highest priority will be rendered on top in the minimap view.

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