Stylized Minimap Manager

General

World Size

Defines the dimensions of your world that the stylized minimap image should represent (X and Z length in Unity units).

World Center 2D

Specifies the center position of your world.

Example: If your world is 200x200 units and starts at coordinates (0, 0), the center would be (100, 100).

Zoom Speed

Controls how quickly the camera zooms between min/max values.

Min Zoom

Set the limits for the camera zoom range.

Max Zoom

Set the limits for the camera zoom range.

Dynamic size

Reference Resolution

Defines the reference resolution of your game view. The minimap view will scale based on this value.

Scale Type

Specifies whether the minimap should scale based on width or height. For example, with a reference resolution of 100x100 and a view size of 200:

Playing at 200x150, scaling by width doubles the view size to 400

Scaling by height (100→150) increases the view size to 300

Map View Size

Defines the overall size of the minimap. Adjusting this value automatically resizes the minimap in real-time, providing instant visual feedback.

Map Content Size

Specifies the resolution (in pixels) of your stylized minimap image

Fullscreen Config

Allow Fullscreen

Enables or disables fullscreen mode for the minimap.

Fullscreen size

A multiplier for the map content size that defines how large the minimap appears in fullscreen mode. Adjust this value to make the map larger or smaller.

Pause on fullscreen

Pauses the game when fullscreen mode is activated.

Some internal reference properties are not listed here, as they are automatically managed by the system and should not be changed manually.

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