Stylized Radars

The Stylized Minimap system provides two radar types: Pulse and Sweep. Prefabs for both options are included, making setup simple.

To use a radar in your scene:

  • Drag the radar prefab into your scene.

Assign your player (or any object to follow) to the FollowObject script. This ensures the radar moves with the player.

Pulse

Speed

Controls how fast the pulse reaches its maximum radius.

Max radius

Defines the largest size of the pulse.

Highlight Duration

Duration (in seconds) that detected trackables remain visible on the minimap.

💡 Tip:Short durations give a reactive, real-time effect. Longer durations can help players track moving objects more easily.

Dynamic Sizing

Dynamic adapt on zoom

Enables dynamic scaling based on the minimap zoom level.

When enabled, Max Radius and Speed are ignored.

Speed Multiplier

Adjusts the pulse speed when using dynamic scaling.

Sweep

The Sweep Radar System features dynamic sizing for the sweep line. It always adjusts to the maximum size needed to precisely fill the minimap view.

Rotation Speed

Controls how fast the sweep line rotates

Sweep Width

Defines the detection width of the sweep line.

Highlight Duration

Duration (in seconds) that detected trackables remain visible on the minimap.

Marker Rotation offset

Offsets the rotation of the sweep line marker so it aligns correctly with the starting sweep direction. The line should face upward within the minimap at scene start.

💡Tip: If the sweep line appears misaligned after entering play mode, tweak this value until the line starts in the intended direction.

Marker Width Multiplier

Only visual effect that adjusts the thickness of the sweep line.

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