Damage State
Allows you to dynamically animate any float-based property the shader supports.
Add a new property entry, specify its shader property name, and link an animation curve.
Use as many or as few properties as you want to create unique custom effects.
The Smooth Time defines how long it takes to transition to the new curve-defined state after a hit.
0 = instant change (can feel abrupt).
Higher values = smoother, more natural blending.
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