Damage State

Allows you to dynamically animate any float-based property the shader supports.

  • Add a new property entry, specify its shader property name, and link an animation curve.

  • Use as many or as few properties as you want to create unique custom effects.

  • The Smooth Time defines how long it takes to transition to the new curve-defined state after a hit.

    • 0 = instant change (can feel abrupt).

    • Higher values = smoother, more natural blending.

Animate multiple properties (like Fresnel glow + Instability) together for layered shield responses.

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