ShieldBehaviorConfig – Quick Reference
Shield Size
Defines the local transform size of the shield
Hit VFX
Prefab for hit bursts using Sphere Mask + particle system.
Note: Use the same 3D Models for the Hit Effects and the active shield to ensure proper visual effects.
Shield Spawn
Controls spawn animation (duration, visibility, size).
Damage State
Animates any float-based shader property via curves (e.g., glow, instability).
Smooth Time
Transition duration to new damage state after a hit.
Final Hit Animation
Defines pierce-through effect when shield breaks (position + strength curves).
Explode Animation
Post-destruction effect controlling collapse or explosion via curves.
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